ANOMALITH has taken two update builds since the 28 October 2026 launch: one on 6 November and one on 12 November. Both were published on the Steam news hub, and both are laid out below the way the studio published them — fixes separated from balance changes, because the two answer different questions.
Neither build carries a version number. The studio names updates by date, so the dates are the identifiers used here.
The 12 November build
Four bug fixes, one storage addition, one balance pass and one rename.
The fixes:
- The achievement check logic now resolves correctly.
- Removing certain gun attachments now shows on the weapon model in the Development screen.
- The crosshair displays correctly for certain firearms after a retry.
- A retry during a boss fight late in the game no longer reproduces the error that build carried.
The storage addition puts detailed item information into the Storage screen. That follows the 6 November build, which had already added Artifact information to the Sell and Storage screens and to the anomalous-object conversion menu at vending machines.
The rename touches the collaboration DLC only. The side mission included in the Lost Property Control Organization set was renamed from "Contradictory Object Detected" to "Lost Property Control Organization" Collab Mission. It unlocks after clearing Miyanohatacho Shopping Street and is accepted from the mission board in the Workshop, and the studio states the DLC content itself is unchanged.
The Artifact change that arrived without a patch note
The 12 November post opens with an apology rather than with the build. The 6 November update had reduced the effectiveness of certain Artifacts without warning players in advance and without listing the changes in its patch notes.
The post then explains the reasoning. The Artifacts in question delivered extremely powerful effects once obtained, regardless of game progression or player level, which the studio says limited the appeal of every other Artifact and equipment choice. It also states plainly that balance testing before launch was insufficient, and that the changes were made after players had already started building around those Artifacts.
What came out of that review is the first complete Artifact change list, covering both the 6 November reductions and the additional adjustments made since.
| Artifact | What changed | Direction |
|---|---|---|
| Shooting Chip | activation chance | increased |
| Attack Chip | attack power bonus | increased |
| Self-Regenerating Thorn | MP recovery | increased substantially |
| Floating Cartridge | damage percentage | reduced |
| Attack Chip | attack power bonus | reduced |
Two entries in that table carry the same name in opposite directions, and one Attack Chip entry is dated 10 November — the only adjustment outside the 6th and the 12th. Read the table by direction rather than by count: Shooting Chip and Attack Chip both lost and regained effectiveness within the same fortnight, and the version a player is running decides which side of the ledger applies.
The stated intent behind the buffs is variety. Reducing the strongest Artifacts only shifts the problem to the next strongest, so the studio raised several weaker ones in the same pass to make more of the equipment pool worth carrying.
The 6 November build: progression first
This build is the larger of the two by item count, and it reads as a response to players who could not finish runs.
Three additions, all in menus: an Unequip button for gun attachments and Artifacts in Customization, Artifact information on the Sell and Storage screens, and the same information in the anomalous-object conversion menu at vending machines.
Ten named fixes followed:
- Loading processes during map transitions and retries were adjusted.
- The drone no longer fails to appear after a retry.
- A progression block during item transfers through the Portal was removed.
- The defensive skill Decoy could become unusable under certain conditions; that is fixed.
- Interaction icons no longer stay visible in parts of the Hospital.
- Item drops in certain areas of Keisen Mall were adjusted.
- Map issues triggered by attacks from certain enemies were corrected.
- Mouse cursor offset on certain monitors was fixed.
- In the Anomalous Death Zone, the cursor no longer stays on screen after the pause menu opens.
- The positions of certain safes awarded for defeating enemies in the Tuned Zone were adjusted.
Balance in this build went to enemies rather than gear: Cyclops, Hanging Head and Igarami were all adjusted.
The post also states where the work stands. The team expanded bug investigation and testing capacity to several times what it originally planned after launch, prioritising progression-blocking faults, and says outright that a number of issues remain unresolved at that point.
Every build at a glance
| Date | Fixes named | Everything else |
|---|---|---|
| 4 August 2026 | unspecified | Demo build updated from bug reports |
| 29 September 2026 | several | Survival difficulty, mouse support for menus and inventory, wider key rebinding, mouse sensitivity, healing items on shortcuts, animation and 3D model updates |
| 7 October 2026 | minor | Armed Schoolgirl outfit set developable after clearing the demo |
| 6 November 2026 | 10 | Unequip button, Artifact data in Sell and Storage, Cyclops, Hanging Head and Igarami rebalanced |
| 12 November 2026 | 4 | Storage item detail, full Artifact balance list, one DLC mission renamed |
The three summer and autumn builds predate launch and apply to the demo, not the retail game — the Survival difficulty and the mouse support arrived in the demo build that shipped before release. The demo page covers what that slice contains.
Where the trophy fix lands
The achievement check logic fixed on 12 November is the reason trophy progress sometimes failed to register. The 52 achievements themselves are unchanged, and the three-way split between story milestones, Anomalization milestones and optional encounters still decides how much work each one costs — that breakdown sits in the guide, along with the boss trophies and the one boss fight that carries no achievement.
Anyone who had a trophy fail to unlock before 12 November should check the list again on the current build rather than assume the condition was missed.
What these notes do not settle
Three gaps are worth naming rather than filling in.
The 6 November post lists its rollout under one platform line, Steam, and describes no console build. The 12 November post does not state platform rollout at all. Whether the PlayStation 5 and Switch 2 versions received the same fixes on the same dates is not something either post answers.
No build number appears anywhere in either announcement, so a player comparing notes with someone else has only the date to go on.
And the 6 November post closes by saying that unresolved issues remain. The 12 November fixes are the follow-up to that sentence, not a claim that the list is empty — the next build is the place to check whether the remaining items were cleared.
