ANOMALITH was developed by Winning Entertainment Group, the studio formerly known as Natsume Atari, and published by FuRyu. Steam credits both companies as developers and FuRyu as publisher. The director is Yu Terada, the game designer is Takara Okamoto, and the producer is Gai Kidokoro.
The credit line, three ways
Store listings and press material describe the same relationship differently, which is why "who made this" has three answers online.
Steam lists FURYU CORPORATION and Winning Entertainment Group Inc. as developers, with FuRyu as the sole publisher. Metacritic lists only Winning Entertainment Group. NIS America's press release says the game is published by FuRyu and developed by Winning Entertainment Group, formerly Natsume Atari.
The version that satisfies all three: Winning Entertainment Group is the developer, FuRyu publishes and is credited as co-developer on Steam. Nothing in the public record describes FuRyu as a subsidiary owner of the studio, and this page does not claim it.
The named staff
| Role | Name |
|---|---|
| Director | Yu Terada |
| Game designer | Takara Okamoto |
| Lead programmer | Alexsandro Aparecido Nakashima |
| Scenario | Romeo Tanaka |
| Character design | MON |
| Composer | Yuka Kitamura |
| Producer | Gai Kidokoro |
The first three come from FuRyu's own developer interview videos, which are titled by role and name. The producer credit comes from a Tokyo Game Show interview with Chinese outlet Gamersky.
What the director and designer have said
The developer interview series pairs each role with a subject rather than a general pitch: Terada on direction, Okamoto on systems, Nakashima on the technical build. They are the closest thing to a design document the game has published.
In the Gamersky interview, Kidokoro frames the game as influenced by Resident Evil 4 and extraction shooters while deliberately avoiding full simulation-level harshness — a description that matches the review complaints about a lenient resource economy.
Who publishes it where
Digital publishing is FuRyu worldwide. Physical publishing splits three ways: Clouded Leopard Entertainment handles Japan and Asia, where the game is titled 《异界揭踪》 in Chinese, and NIS America handles the Western PS5 Launch Edition.
That split explains the differences between the boxes. The Japanese limited set includes a printed 80-page art book and a mini-soundtrack CD; the Western Launch Edition does not, because it is a different product from a different publisher.
FuRyu's other release this window
ANOMALITH is one of two FuRyu titles in the same fortnight. CRYMELIGHT, a roguelike action game inspired by Alice in Wonderland, arrives on 4 November at $19.99, a week after ANOMALITH.
The two demos ran together during Steam Next Fest in August, and the publisher promoted them as a pair. For players, the practical consequence is that support and patches are shared across two launches rather than focused on one.
The studio behind the name
Winning Entertainment Group's previous identity, Natsume Atari, is the name most coverage still uses. The rename is recent enough that press releases and store pages have not settled on one form.
ANOMALITH is the studio's first survival horror project after a run of action games, which is part of why previews were cautious about polish — and part of why the shooting was the element they consistently praised.
Rating
The ESRB rates the game T for Teen, with blood and violence descriptors. That is a lower rating than the horror premise suggests, and it fits the stated goal of being approachable for players who do not usually play horror.
How the game was shown before launch
ANOMALITH toured the 2026 trade shows: Gamescom in August, PAX West in early September, then Tokyo Game Show later the same month, where the build on display included the September update rather than the original demo.
That touring schedule explains the shape of the marketing. The demo existed for months before launch, the system trailer was cut for the Tokyo show, and the launch trailer arrived two weeks before release.
What the producer has said
Gai Kidokoro's interviews are the closest thing to a design statement. He describes the Showa-era setting as a way to differentiate the game from conventional horror, and the liminal-space premise as the source of the "wrongness" the title is named after.
He also frames the difficulty as deliberately short of simulation-level harshness, which lines up with the review's complaint that the survival systems are softer than they look.
The studio's previous name
Winning Entertainment Group was Natsume Atari, and the rename is recent enough that press releases still gloss it: "Winning Entertainment Group, formerly Natsume Atari".
That gloss matters for anyone searching the studio's back catalogue, because most of its history is filed under the old name. ANOMALITH is the first survival horror project under the new one.
What each studio is credited with
Steam's credit line is the only place both names appear as developers, and it does not split the work. What the public record supports is narrower: Winning Entertainment Group developed the game, FuRyu published it, and FuRyu is also credited as co-developer on the storefront.
Everything beyond that — headcount, which studio built which system, how long it took — is not in the public record, and this page does not invent it.
The publishing map
Three publishers appear across the release. FuRyu handles worldwide digital and the Japanese physical edition. Clouded Leopard Entertainment handles the Asian release, including the Chinese localisation and the title 《异界揭踪》. NIS America handles the Western physical Launch Edition.
That is why the boxes differ by region and why the Western disc has a date of its own: it is a different publisher's product, not a delayed copy of the Japanese one.
The trade-show build
The version shown at Tokyo Game Show included the September update rather than the original demo, with revised UI, mouse support, key rebinding, sensitivity options and a shortcut for healing items.
That build is the closest thing to a changelog the game has published before release, and it is a fairly detailed account of what the studio heard from demo players.
One line on the credits
Developed by Winning Entertainment Group, published by FuRyu, localised and distributed in Asia by Clouded Leopard, and sold physically in the West by NIS America. Direction by Yu Terada, design by Takara Okamoto, code by Alexsandro Aparecido Nakashima, words by Romeo Tanaka, faces by MON, music by Yuka Kitamura.
That credit block is the whole published record of who made the game.