Every boss in ANOMALITH is built from the same three parts: a target that is not the body, cover that has to be found before the attack lands, and one animation that tells you the window is open. The pages below take each fight apart in that order. They cover the four bosses that can be described from published mechanics without guessing: the hospital fight, the shopping street, the gravity zone, and the subway.
What the four fights share
None of them can be solved by aiming better. In each one there is a period where shooting the boss does nothing at all, and the fight is really about what you do during that period — find the pillar, break the lamps, kill the clones, wait for the third Landmark.
The second shared rule is ammunition. Bosses drop nothing, and the supplies in an arena are limited to what is already lying there. A fight you win with a third of your reserve left is a fight you can repeat; a fight you win empty is a fight you cannot.
There is no dodge button, so avoidance is geometry. Every attack listed on these pages is answered with a position: behind a pillar, behind a low barrier, at the back of the arena, on the one stretch of floor with no rails on it.
The four pages
| Boss | Where | The one thing to know |
|---|---|---|
| Shirayamigata | Kirishima Central General Hospital, operating room | Shoot the lamps on its back, never the body |
| Mädchen | Miyanohatacho Shopping Street, south street to Neon Alley | Run sideways, never diagonally, when it spins |
| Cyclops | Yotsubadai Heights, merged gravity zone | The body is immune until the clones are dead |
| Kaede Mori | Subway, Okawamachi Station, vision layer | No damage counts until the third Landmark breaks |
What is not here yet
Two more fights are confirmed but not written up: the giant in the Keisen department store atrium, and the two-part ending in the HE Corp building. Both are documented only by playthrough footage so far, which is enough to describe the shape of the fight and not enough to describe every attack. Writing them from one source would mean guessing, and a guide that guesses is worse than a guide that says it does not know.
Chironex, the acid fight in Block D, is described on the boss roster from captured footage. It has no trophy and no published attack list.
Read the order of operations
Every page follows the same sequence: find the cover, find the target, then find the window. Players who reverse the first two spend the fight being pushed into open ground with nothing left to shoot.
How to use these pages
If a fight is not working, the answer is usually in the second section of its page rather than the first. The target is easy to see; the timing that makes the target reachable is what ends attempts.
Each page also lists what the fight asks of your loadout before you enter. None of the four needs a specific weapon to be survivable, but three of them are dramatically shorter with one, and that is worth knowing before the elevator rather than after it.
