ANOMALITH launched on 28 October 2026 and has taken two update builds since: 6 November and 12 November. Neither carries a version number, so the dates are the only handle a player has — which is why every entry is filed by date.

What is in here

  • Every update since launch — the itemized bug lists from both builds, the enemy balance pass on Cyclops, Hanging Head and Igarami, and the complete Artifact change table that the studio published on 12 November after adjusting Artifacts without a patch note.

Reading a build

A fix list answers one question and a balance list answers another. A progression block being removed matters to anyone who hit it; an Artifact being reduced matters to anyone who built around it, and to nobody else. The entries here keep the two apart for that reason.

Demo-era builds

Three updates shipped before launch, and they belong to the demo rather than to the retail game: a bug-fix build on 4 August 2026, the 29 September build that added the Survival difficulty and mouse support, and the 7 October build that made one Armed Schoolgirl outfit set developable after clearing the slice.